

The layout of the map itself is a vital
part of making a successful EAS map. Due to the style of play,
many things need to be taken into consideration. There are
4 elements of the map that will need to be constructed.
-
capture/objective point
- extraction point
- attackers spawn point
- defenders spawn point
Placement of these four elements impacts greatly on
the way the map will play. |

View
example layout. |
Spawn Points:
Each team should have a designated spawning area. It's best to keep
teammates close to each other when spawning to make team play easier.
Where possible, ensure that a number of players are seen from any given spawn so that players don't spawn all alone.
The actual construction of
each team's spawn point is best made in an area out of view
of the enemy and in an area that the enemy cannot enter. Protection from snipers and grenades
is also another factor that needs to be taken into consideration as situations where one team
will beat the other back into their spawn area can occur.
Making spawn points as a kind of base which is easy to defend
is recommended. In order to make this easier we have created a defensive sniper
class.
Capture/Objective Point:
This is where the main objective
of the attackers lies. Placement depends on how you wish
the map to play. Decide if one team will have the upper
hand or if the match will be evenly contested, really it
all depends on the scenario you are building.
There are a number of typical situations to choose from.
Attackers may move forward to capture the objective and
then
fall back to an extraction point. They may move forward
and then past the objective or alternatively they might
move into
capture the objective and sit and wait for an extraction
close by. This all depends on the scenario you have in mind.
Generally, the capture point should be further away from
the attackers spawn than it is in relation to the defenders
spawn. Defenders should be able to reach the capture point
faster than the attacking enemy. This gives them time to
set up
claymores and man defensive positions.
Extraction Point: In
order to complete the mission, the attacking player carrying
the CD must move to this point. Extraction
points can be set up as a number of things, a smoke flare,
UH60, Humvee or alternatively a marked area that looks to
be
a way out.
Distances between the extraction point and capture point,
as well as between the defenders spawn point and the extraction
need to be heavily considered when laying out the map. Defenders
should have enough time to travel from their spawn and
try to stop attackers that are moving between the capture
point and the extraction. All of this though is all dependant
on how
you want the scenario to work.
|