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introduction
| map layout | objectives
setup | extraction point setup | EAS
actors | tips

The layout of the map itself is a vital part of making a successful
EAS map. Due to the style of play, many things need to be taken into
consideration. There are 4 elements of the map what will need to be
constructed.
- capture/objective point
- extraction point
- attackers spawn point
- defenders spawn point
Placement of these four elements impacts greatly on the way the map
will play.
Spawn Points:
Each team should have a designated spawning area. It's best to keep
teammates close to each other when spawning to make team play easier.
Where possible, ensure that a number of players are seen from any
given spawn so that players don't spawn all alone.
The actual construction of each team's
spawn point is best made in an area out of view of the enemy and in
an area that the enemy cannot enter. Protection from snipers and grenades
is also another factor that needs to be taken into consideration as
situations where one team will beat the other back into their spawn
area can occur.
Making spawn points as a kind of base which is easy to defend is recommended.
In order to make this easier we have created a defensive sniper class
which is explained in the EAS
actors section.
Capture/Objective Point: This is where
the main objective of the attackers lies. Placement depends on how
you wish the map to play. Decide if one team will have the upper hand
or if the match will be evenly contested, really it all depends on
the scenario you are building.
There are a number of typical situations to choose from. Attackers
may move forward to capture the objective and then fall back to an
extraction point. They may move forward and then past the objective
or alternatively they might move into capture the objective and sit
and wait for an extraction close by. This all depends on the scenario
you have in mind.
Generally, the capture point should be further away from the attackers
spawn than it is in relation to the defenders spawn. Defenders should
be able to reach the capture point faster than the attacking enemy.
This gives them time to set up claymores and man defensive positions.
Extraction Point: In
order to complete the mission, the attacking player carrying the CD
must move to this point. Extraction points can be set up as a number
of things, a smoke flare, UH60, Humvee or alternatively a marked area
that looks to be a way out.
Distances between the extraction point and capture point, as well
as between the defenders spawn point and the extraction need to be
heavily considered when laying out the map. Defenders should have
enough time to travel from their spawn and try to stop attackers that
are moving between the capture point and the extraction. All of this
though is all dependant on how you want the scenario to work.
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